Version 0.0.2 is here
Have done a few changes to some gameplay mechanics and added some
placeholder “graphics”. Have also added a few new obstacles and themes.
The height of the double jump has been nerfed.
The upgrade jump power now only affect the double jump. So the first jump also will be the same height so it works with some obstacles.
Changed how ground elements spawn, a little buggy still.
Resized the enemies so they are easier to jump over.
Added a theme that makes coins to super coins. That are worth a lot more score.
Made a button that reroll the theme 2 times. You are able to reroll more with space.
Added a few new obstacles. One of them has a blue target on the ground, that can be shoot to move the obstacle to the other side.
Added a test for knockback instead of instant death when taking damage. Character now die when they go offscreen (3 hits)
Changed so enemies dies when there bullet hits a character to remove occasionally characters get hit by bullet then enemy.
Added scrolling background.
Normal ground now spawn some random environment graphics.
Added UI for ammo amount with player names.
Changed how enemies check player should fix a bug when player changes places.
Added character and enemy“art”.
Some tweaks to start menu.
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